Sandwich Monster wrote:
I've been watching Avatar in my spare time.
I can't help but notice the near-constant off model animation. There'll be one shot of a character, a cut to another shot, and when it cuts back to the first they'll look completely different from before. I think all this animu has spoiled me because I can't help but stare down all these GIANT ANIMATION FLAWS and figure out what went wrong.
Depends on the anime, but for some there are a lot of stock key frames for characters that they use on top of the backgrounds, which creates a sense of consistency but also a lot of stiffness. It's cost-efficient and speeds up production. IMO, Avatar didn't utilize a lot of stock cells. I mean, you just watch the animation in ANY fight sequence and you're like "God daisies, that's bea
utiful." Of course the more original imagery you use, the higher the chance there will be errors, and animators are always under a time crunch.
Wakfu is the same way, but because they animated in (I believe) Flash, it is much easier to keep the proportions of characters.
In all honesty the most likely answer is that the two cuts were animated by different people. Normally you have one person that directs the animation for a single character, but animation companies do things different ways. They might have had multiple people assigned to single characters, people could've been in charge of an entire scene on top of that, etc.