BurntToShreds wrote:
Yeah, that's a much better fix. Where on the Hi-Rez site do we talk about this? I could never find the forums.
How do you feel about the Infiltrators being half de-cloaked when going 173 km/h? I think it makes sense. If you're going THAT FAST, then people should at least be able to see your blur, right?
http://forum.hirezstudios.com/phpbb/viewforum.php?f=313Don't care about the speed cap. Yes, it's a band-aid fix to stealth capping, but 170 km/h is plenty fast enough to get into the enemy base. There are much more important issues surrounding the Infiltrator that have my attention like the long delay on throwing Sticky Grenades that makes them nearly impossible to hit people with, the baffling melee hit registration, and the Stealth Pack energy costs being so high that using your jetpack is made almost impossible, even though a lot of maps require jetting to navigate base exteriors.
As for the re-stealth cooldown, it daisies well better be fixed in the next patch. It's unbelievably short-sighted. I have to wonder if Hi-Rez did any internal testing at all here, because one would think that Light Turrets suddenly firing twice as fast and players being able to join teams regardless of how many players are already on them would be something that would get noticed pretty quickly.